![]() If you’re after something more subtle, you can just give a normal dude unusually large hands, and giggle as they fail to act cool in the cutscenes to come. You can make their head big and the rest of their body tiny, so that the proportions look all wrong. World Tour lets you go buck wild with your fighting avatar. In its defence, a good character creator is always hard to resist. In other words, World Tour is the token toy inside the more delicious Street Fighter chocolate. You can punch almost all of ‘em! There’s a glimpse of the Street Fighter you know and love here with its side-on 1v1 bouts, but everything else around it is unnecessary fluff. Other fighters, unruly gang members, random folk making their way to work in the morning. There are moves to learn, side quests to complete, and you can even do mini-game activities such as making pizza. In case you're equally bemused by what SF6's World Tour actually is, this is a new, open world, RPG-style mode in which you make a custom fighter, run around small areas of Metro City and other locations around the globe, and level up. Sadly, I can't say it left much of impression. ![]() It's available to try now in demo form on PC and consoles, but I've been able to play a larger build of it that covered the first two chapters. ![]() In the landfill of my brain, I’m currently carving out new space for Street Fighter 6’s World Tour mode. Sure, I’d crack open the yellow canister inside, let out some variation of, “Oh, an elephant!”, and promptly toss it in the bin and walk away, its destiny consigned to landfill. In the incredibly rare circumstance that you might have had a Kinder Egg as a kid, was the toy ever your favourite part? It sure wasn’t for me.
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